Any new player to the board game hobby will come across a number of new and innovative game mechanics, and among the first of those will be Deckbuilding. Here’s a solid breakdown of the genre, and some games you should keep an eye out for.
Continue readingLast night, 3 friends and I left the relative safety of our town hall shelter, crossed a shallow creek, blew up a campsite, traveled through a forest to a logging camp, and convinced a refugee family to join us down a grid road before we were ripped limb from limb by flying imps and a mind-controlling host. All while sitting in a dark room lit only by 10 tea light candles. And it was awesome.
Continue readingThese last few weeks were big for Fantasy Flight Games’ Arkham Files collection (and painful for my wallet). I totally forgot that I had tweeted that we’d be going over the newest ways to get consumed by cosmic beings in our last show, so to make up for it here’s a detailed breakdown of the newest additions to the collection!
Continue reading2016 is quickly drawing to a close, and as is tradition around this time of year, people with websites pretending to know what they’re talking about when it comes to board games tend to create “top 10” lists of the past 365 days of gameplay. We’re nowhere near as organized, so here’s some random thoughts on games we’ve played this year!
Continue readingLet me start by saying the component quality of The Long Night is stellar - they took the few things I had complaints about in the base game (namely the location paper boards) and made great strides in the quality of those components.
That’s about all I liked about it.
Continue readingLike a lot of fellow board gamers, I fell head over heels when I heard that Mansions of Madness was getting a 2nd edition, and that it was going to be an app-driven co-op mirroring the recent success of the Descent 2nd Edition Road to Legend app. Road to Legend has breathed new life into Descent for a lot of gamers, since 1 v Many games can be a harder sell than a full co-op experience; not to mention the potential for solo play. Mansions of Madness 1st edition had much the same issue, further complicated by the extended set up of laying out the entire map and hand-picking miniature piles of cards for nearly every room. The MoM app promises to simplify setup by exposing the map as players explore the mansion (much like Descent’s RtL) and replacing the small groups of cards with tokens that are evaluated by the app.
Continue readingI’ve had the pleasure of helping playtest Days of Ire: Budapest 1956 the last month or so, and since they’re about to launch on Kickstarter I figured I would help some potential backers out by describing the gameplay in a bit of detail.
Continue readingI’ve been playtesting Anachrony for the last month or two (about 5 games) and now that the kickstarter is live (and funded in 4 hours!) I thought it’d be helpful for others to hear my impressions of the game in case you’re on the fence about this one.
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